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Events

2018 TERC Conference DATTA Australia

04.12.2018

DATTA 2018 with TERC 2018 @ Swinburne University of Technology

4 - 8 December 2018, bookmark this date!
John Street, Hawthorn, Victoria, Australia.

Conference theme: 

Fostering applied design led innovation capabilities: how do we know we are doing it better than any other subject?

The world we make defines us: so we better make good decisions!  Increasingly, applied design led innovation capability is a sought after new generation skill-set combining creativity and technical knowledge required for both industry and community life.   From emergent play to sophisticated pioneering capabilities, this international event asks:

  •  ‘What must be the reformed vision for design and technology education that assures its future as a necessary and highly invested field of learning?’
  •  ‘How can design and technology assert itself as the lead provider of applied design led innovation capability? A capability that uniquely develops the integrated mind and fosters innovation attributes that last a pupil’s lifetime.’

 

Swinburne's Factory of the Future

 

For more information contact:

Assoc. Professor Kurt Seemann at the Centre for Design Innovation at Swinburne: [email protected]

Laura Murphy at DATTA Vic: [email protected]

Google Map Reference for Swinburne

 

Event Layout (as at May 2017) DOWNLOAD HERE

Design for Health Research Conference Dec 2017

04.12.2017

 

D4H17



 

4–7 December 2017

Swinburne University of Technology

with

Sheffield Hallam University 

Melbourne, Australia

 

Watch and bookmark this page for D4H2017 Updates.

 

We are excited to announce that the Centre for Design Innovation, in partnership with Sheffield Hallam University, is hosting the biennial Design4Health Research and Exhibition Conference in Melbourne, Victoria, Australia, in December 2017.

The Design4Health 2017 Conference provides an opportunity for collaboration between the disciplines of design and health to develop new ways to positively impact the environmental, social, cultural and economic factors within our communities and beyond. 

This four-day conference brings together designers and creative practitioners with researchers, clinicians, policy makers and users to discuss, disseminate and test their approaches and methods. Together we explore creative approaches and perspectives to enhance understanding and experience, and improve efficiency of health and wellbeing services and products.

This biennial event, hosted by The Centre for Design Innovation, Faculty of Health, Arts and Design at Swinburne University of Technology, and Lab4Living at Sheffield Hallam University's Art and Design Research Centre, will be held outside of Europe for the first time, in the summer season of Melbourne, Australia.

Lab4Living, who established the conference, is an interdisciplinary research initiative who look at developing products and environments, and proposing creative strategies for dignified, independent and fulfilled living for all.

The conference will feature: a Design4Health challenge, a Design4Health exhibition, and focused seminars on design-led health initiatives and research.

The scientific committee will be welcoming papers on the following themes:

Technology, Sport Wearables, and Health

  • Devices, wearables and assistive technologies
  • Smart materials
  • Transhumanism, 3D printing and the Person-technology interface
  • High tech v. low tech solutions for health and well-being:Traditional/indigenous practices, knowledge, experience
  • Tele-health
  • Screening and assessment 
 

Future self and Ageing

  • Health across the lifespan
  •  Dementia, cognition and mental health
  • Ethics
  • Designing for death and palliative care
  • Person-centred care

 

 

 

Environment, Habitat,  and Health

  • Evidence-based design: from cities to devices, from systems to services
  • Designing for well-being
  • Eco-health and biophillia
  • Salutogenics
  • Population, public health, humanitarian habitat
  • Chronic disease: management and prevention
  • Injury: management and prevention
 

 

Innovations in practice, processes and systems

  • Big data and meta-data
  • Sports, exercise science and health
  • Health promotion, education and literacy
  • Information management
  • Integrated care

 

Health, Design, and Education

  • Developing future capability.

 

 

We also welcome papers focussed on methods or education/training that cross-link into one or more of the themes and invite reccomendations for additional topics.

Further details including speakers, program and venue details available on our D4H website.


 

 

  
Creativity Tools & Methods Supporting Design Lecture

22.11.2016

Location: Swinburne University of Technology, Hawthorn Campus, Building EN, Theatre 101.

Date: Tuesday 22/11/2016

Time 11.00 am-12:30 pm

Guest Lecturer: Prof. Jean-Bernard Martens

CDI Host: Dr Abdullah Al Mahmud


The demands on designers of interactive systems are both manifold and rapidly changing. Designers not only need to constantly develop new skills, but also need to communicate effectively with both the cultural and social systems they are part of.

This lecture will address two of the challenges for modern-day designers of interactive systems, in detail.

The first challenge is how to design in the fourth dimension, time. More specifically, how can designers preemptively assess the “feeling” of an interactive system in the conceptual stage of the design, well before a functional prototype is available? We will introduce and discuss the Sketchify computer tool that we have developed for this purpose.

The second challenge is how to design services and experiences, i.e., how to clarify the impact of contexts and users when defining and discussing value propositions for new products. We introduce the Storyply method that was developed to assist designers in crafting stories.

We also discuss the tool idAnimate that was created more specifically to assist in the making of storyboards. As there is a communication issue in outlining product aspects in a sketchlike way; we developed the concept of animated sketches and implemented it in the idAnimate tool.

This tool has been released on the Apple store and its use has been tracked in a 18-month longitudinal study. This has provided insight into how the tool is used and profits not only designers and artists, but also other user groups such as children, students, and teachers.


Jean-Bernard Martens is Professor in the Industrial Design department at Eindhoven University of Technology in the Netherlands. The title of his chair is Visual Interaction, operating mainly within the areas of Industrial Design and Human-Computer Interaction.

Professor Martens has a multi-disciplinary background: starting out as an electronic engineer in the area of image processing and coding, doing both theoretical and empirical research in visual perception and image quality, and more recently, focusing on areas such as user experience design and interactions with visual media.

In the latter area, he has for instance been focusing on developing new tools and methods that can support designers of interactive systems and has published over 150 peer-reviewed journal and conference papers.

Official Launch of Swinburne’s Centre for Design Innovation

21.11.2016

Time: 2-5pm
Location: AMDC Level 3 Lecture Theatre
Speakers: Leading Industry, Community and Research experts will present on the value and impact of serious design innovation research.

Featuring a collection of focussed talks on pioneering design research that strategically integrates the expertise of other disciplines, to achieve targeted outcomes and discoveries.

Presentations will provide insights into new and emerging global trends of how serious design innovation research is drawn upon to maximise productivity, customer uptake, and partner engagement. This session will also provide attendees with knowledge on how research grants can benefit industry.

For design to have a successful outcome, we need to understand the user. The underlying driver of our centre is to investigate and validate the key factors that underpin innovative designs of products, services, systems, spaces, and symbols to improve the chance of user uptake and impact By understanding the user and their context, design research increases productivity and effectiveness of the world of things, spaces and graphics we create for business, community and wellbeing. 

Design innovation research also ties in user issues with technical knowledge, in ways no other discipline nails quite so comprehensively.

 The Centre for Design Innovation is working on a variety of projects including smart wearables, shelter and relief after disaster, sexual health, and ageing.

  •  Our Smart Wearables Technology and Design core program looks at sensing devices and smart wearables to monitor and improve health and sports performance.
  •  Our Humanitarian Habitat and Design project will create an all-encompassing guideline for emergency relief and improve awareness of the long term impacts of small and mid-sized disasters.
  •  Our Future Self and Design Living Lab has recently been internationally recognised by the European Network of Living Labs and looks at design for aging in the context of real facilities.
  •  Our Geldom Project looks at the use of new materials to increase condom usage and decrease the spread of sexually transmitted infections.

 

At the conclusion of the talks, drinks and finger food will be served and there will be an opportunity to network with speakers

This event is open to the public.

Smart Technology for Sports and Health Lecture

17.11.2016

 
 
Professor Franz Konstantin (Tino) Fuss will be presenting a talk entitled ‘Pushing the Boundaries of Smart Technology for Sports and Health’.
 
Professor Franz Konstantin (Tino) Fuss is the Professor of Health and Sports Technologies and based in CDI; Co-Director of the ASTN / Australian Sports Technology Network, and one of the Editors-in-Chief of the Sports Technology journal. With a dual background in Medicine and Engineering, his research focusses on smart equipment, from sensor design, calibration and testing; over advanced performance analytics; to innovative product development. This involves mainly non-linear engineering, advanced mathematics, and a bold interpretation of lateral innovation. His early studies focused on into smart climbing holds and walls, 10-pin bowling balls and smart wheelchairs. His research developed further to smart cricket and AFL balls, and currently to pressure sensor technologies and their applications.

This lecture, ‘Pushing the Boundaries of Smart Equipment for Sports and Health’, describes the story of using sensor data for unconventional and innovative performance analysis; busting sports dogmas; discovering new performance parameters; overcoming problems of sensor calibration; compensating for time dependent electrical effects; and ultimately of the fun behind exciting research and ground-breaking discoveries. In this context this lecture will present recent findings from the Smart Cricket Ball research (and the collaboration with the ECB), and the WMI CRC Smart Insole project.

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