Created by potrace 1.12, written by Peter Selinger 2001-2015

 Interactive toys that address decline in physical toys whilst including technology to ensure uptake

Chimera: designing educational toys for tweens

Chimera: designing educational toys for tweens

Designing interactive toys that address the decline in physical toys whilst building in technology to ensure uptake within the digital gaming space. 

This project is focused on designing and locally manufacturing a new toy category into an existing market. The EO® toys purpose is to make science, maths, and chemistry knowledge fun for children.

Designing interactive toys that address the decline in physical toys whilst building in technology to ensure uptake within the digital gaming space.

 

Article by Annika Sutter

Prof. Blair Kuys

Professor, Chair, Department of Interior Architecture and Industrial Design  Faculty of Health, Arts and DesignSchool of DesignDepartment of...

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Dr Alen Keirnan

CDI Post Doctoral Fellow: Core Program - Future Self and Design Living Lab  We have not yet reached a state of equality in our world....

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Nathan Loutit

Research Assistant Faculty of Health, Arts and DesignSchool of DesignCentre for Design Innovation (CDI)

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Mathieu Lewis

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Chimera

Chimera Design  Designing Together.

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